Please use this identifier to cite or link to this item:
http://dspace.tnpu.edu.ua/handle/123456789/16786Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Skaskiv, Anna | - |
| dc.contributor.author | Скасків, Ганна Михайлівна | - |
| dc.date.accessioned | 2021-02-10T11:47:14Z | - |
| dc.date.available | 2021-02-10T11:47:14Z | - |
| dc.date.issued | 2019-12-25 | - |
| dc.identifier.citation | Skaskiv A. Game study technology // Perspectives of world science and education : the 4th International scientific and practical conference (December 25-27, 2019). Osaka ; Japan : CPN Publishing Group, 2019. P. 193—196. | uk_UA |
| dc.identifier.isbn | 978-4-9783419-8-3 | - |
| dc.identifier.uri | http://dspace.tnpu.edu.ua/handle/123456789/16786 | - |
| dc.description.abstract | Features of computer science training using game technologies are presented. The possibility of using different games in the educational process of general education institutions is revealed. Ways of organizing teacher cooperation with students are demonstrated. The expediency of development of game technologies in modern educational establishments is substantiated. | uk_UA |
| dc.language.iso | en | uk_UA |
| dc.publisher | CPN Publishing Group | uk_UA |
| dc.subject | game technologies | uk_UA |
| dc.subject | cross-curricular integration | uk_UA |
| dc.subject | Computer Science | uk_UA |
| dc.subject | competent approach | uk_UA |
| dc.subject | NUSH model | uk_UA |
| dc.title | Game study technology | uk_UA |
| dc.type | Conference Abstract | uk_UA |
| Appears in Collections: | Тези конференцій | |
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