Please use this identifier to cite or link to this item: http://dspace.tnpu.edu.ua/handle/123456789/16786
Title: Game study technology
Authors: Skaskiv, Anna
Скасків, Ганна Михайлівна
Bibliographic description (Ukraine): Skaskiv A. Game study technology // Perspectives of world science and education : the 4th International scientific and practical conference (December 25-27, 2019). Osaka ; Japan : CPN Publishing Group, 2019. P. 193—196.
Issue Date: 25-Dec-2019
Publisher: CPN Publishing Group
Keywords: game technologies
cross-curricular integration
Computer Science
competent approach
NUSH model
Abstract: Features of computer science training using game technologies are presented. The possibility of using different games in the educational process of general education institutions is revealed. Ways of organizing teacher cooperation with students are demonstrated. The expediency of development of game technologies in modern educational establishments is substantiated.
URI: http://dspace.tnpu.edu.ua/handle/123456789/16786
ISBN: 978-4-9783419-8-3
Appears in Collections:Тези конференцій

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